Your hand: though you didn't get to start, you're slightly better off than your opponent because your hand contains 5 Apprentice.
The board: not too shabby! The most expensive Hero, the second-most powerful Monster, and other all-around good cards. Makes you wonder why your opponent bought those 2 Heavy Infantry.

- Avatar of the Fallen (M - P:7 - This monster can't be banished unless defeated. Rw: gain +4h. Acquire or defeat any other card in the center row)
- Adayu, the Chosen (H-E - C:8 - 6H - Acquire of defeat any card in the center row. (You do not have to pay r or p))
- Arbiter of the Precipice (H-V - C:4 - 1H - Draw two cards. Then Banish any card in your hand)
- Wind Tyrant (M - P:5 - Rw: Gain +3h. Gain +3r)
- Battery Monk (H-M - C:2 - 1H - You may pay 1r less the next time you acquire a Construct this turn. Draw a card)
- Black Hole (C-V - C:5 - 4H - Once per turn, you may banish a card in your hand. If you do, gain +1p)
What do you do? As always, don't forget Mystics, Heavy Infantry and the Cultist!
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Black Hole is ridiculously powerful, especially this early on. I'd start banishing Apprentices and Militia every turn while buying up Mystics and Heavy Infantry when I can't get better.
BeantwoordenVerwijderenBlack Hole. Not Close.
BeantwoordenVerwijderen+1 to these guys.
BeantwoordenVerwijderenBlack Hole First turn.
Banish+ 2 Heavies/Mystic on the 2nd turn.
Agreed BLack hole is one of the most overpowered cards in the expansion, and a must buy if it's sitting there for you. (ESPECIALLY on turn 1)
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