vrijdag 5 augustus 2011

Big boys

The situation: it's your first turn of a two player game, and your opponent is the starting player. During her first turn, she looked at the board, thought for a second, and revealed 4 Apprentice and 1 Militia, buying 2 Heavy Infantry. You are playing with the base game Chronicle of the Godslayer and the new expansion Return of the Fallen.

Your hand: though you didn't get to start, you're slightly better off than your opponent because your hand contains 5 Apprentice.

The board: not too shabby! The most expensive Hero, the second-most powerful Monster, and other all-around good cards. Makes you wonder why your opponent bought those 2 Heavy Infantry.


  • Avatar of the Fallen (M - P:7 - This monster can't be banished unless defeated. Rw: gain +4h. Acquire or defeat any other card in the center row)
  • Adayu, the Chosen (H-E - C:8 - 6H - Acquire of defeat any card in the center row. (You do not have to pay r or p))
  • Arbiter of the Precipice (H-V - C:4 - 1H - Draw two cards. Then Banish any card in your hand)
  • Wind Tyrant (M - P:5 - Rw: Gain +3h. Gain +3r)
  • Battery Monk (H-M - C:2 - 1H - You may pay 1r less the next time you acquire a Construct this turn. Draw a card)
  • Black Hole (C-V - C:5 - 4H - Once per turn, you may banish a card in your hand. If you do, gain +1p)

What do you do? As always, don't forget Mystics, Heavy Infantry and the Cultist!

All card images are property of Gary Games, Inc.

4 opmerkingen:

  1. Black Hole is ridiculously powerful, especially this early on. I'd start banishing Apprentices and Militia every turn while buying up Mystics and Heavy Infantry when I can't get better.

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  2. +1 to these guys.

    Black Hole First turn.

    Banish+ 2 Heavies/Mystic on the 2nd turn.

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  3. Agreed BLack hole is one of the most overpowered cards in the expansion, and a must buy if it's sitting there for you. (ESPECIALLY on turn 1)

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