maandag 8 augustus 2011

Sending signals

The situation: it's your first turn of a three player game, and you are the starting player. You are playing with the base game Chronicle of the Godslayer and the new expansion Return of the Fallen.

Your hand: the usual fare - 4 Apprentice and 1 Militia.

The board: even though you can only buy two of these, whatever you take may send a clear signal to the other players about your choice of strategy this game.

  • Samael's Trickster (M - P:3 - Rw: Gain +1h. Gain +1r)
  • Socket Altar (C-M - C:6 - 6H - Once per turn, when you put a Mechana Construct into play (including this one), gain +2r)
  • Yggdrasil Staff (C-L - C:4 - 2H - Once per turn, gain +1p. Once per turn, you may spend 4r to gain +3h)
  • Corrosive Widow (M - P:4 - Rw: Gain +3h. Each opponent must put a Contruct he controls into his discard pile)
  • Battery Monk (H-M - C:2 - 1H - You may pay 1r less the next time you acquire a Construct this turn. Draw a card)
  • Fire Tyrant (M - P:6 - Rw: Gain +6h. Each opponent must discard a card)
What do you do? As always, don't forget Mystics, Heavy Infantry and the Cultist!

All card images are property of Gary Games, Inc.

3 opmerkingen:

  1. I think I would nap the Staff with the first pick, and try and go Power heavy, esp. with 3 Mobs in the Starting 6. Turn 2 you always have the fallback plan to go double Heavy, and if a great lower cost card flips, get that and a Heavy (like Spike Vixen or Void Initiate). It would take a REALLY strong 3 or 4 for me to abandon taking 2 Heavies such as Arha Sensei, Shadow Star (strong in this strat early on), Arbiter of the Precipice, or Twofold Askari.

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  2. I'm in agreeance with Lance. I'd pick up the Staff and then wait for the turn to pass back to me. If there weren't any other power producers, I'd go 2 Heavies and try to go power heavy to defeat any type of Mechana Strategy the person who picks up Socket Altar might try to put together.

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  3. Agreed with above. I can't resist the early construct.

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